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The Good:

- The music, my god. I think I'll let youtube do the work for me <- This one gets stuck in my head for hours

Overall it fills the niche of every typical song type you see in games. The opening song, the quirky chase theme, the boss and character themes. It's all done nicely and there's many memorable ones around <3

- Characters: They did a pretty good job fleshing them out, most of the main characters feel distinct, even the silent protagonist who has no sort of a voice beyond barking.

- The graphics are handled well on the Wii, and I preferred the lack of a video filer to enrich the colors. Overall the watercolor style fits in so neatly that I can't stand to play the karmic transformer which transforms Ammy into a realistic looking wolf.

- The fact that its really fun to fuck around, make it rain, burn some animals, headbutt some artifacts, do it to your leisure.

- And that this game reminds me of Legend of Zelda. Which is a good thing since I've lost my Twilight Princess game haha

- How ridiculous to an extent the game is. How about a bishie man with cape wings who recites French in a game that takes place in ancient Japan who has a kitana and lightsaber. He also knows about computers and drives a UFO. Did I mention this game takes place in ancient Japan already?

The Bad:

- How genre blind/lack of common sense moments character have. Lets jump into a giant flower and hand over a powerful weapon to a girl we already have suspicions over. Yeah that makes a lot of sense.

- How many points of no return do crop up, and that you cannot exit the final area of the game >.>

- The ending credits were cut for the Wii release. Technically not the game's fault but still.

- Not really any variation for karmic transformers, except for powerless Ammy, stone Ammy and Shirunai they all felt the same.

Overall, a very good game and I will pick up the sequel asap.

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planetary: (Default)

September 2010

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